2011 to 2013: before Steam
The tech demo goes public early
Spring 2011
A private test build of Project Zomboid leaked onto 4chan, so The Indie Stone released its pre-alpha tech demo to buyers straight away rather than try to contain it. The developers warned it was buggy and far smaller than the finished game would be.
The first numbered builds
May to September 2011
Version 0.1.2a (May 29) was the first to show a version number on the main menu, followed by 0.1.3a, the 0.1.4 series in June and 0.1.5 at the end of August, the last of the 2011 builds.
A burglary sets the studio back
Late 2011
Developers’ laptops holding work on the game were stolen in a burglary, and code that had not been backed up was lost. Much of it had to be rebuilt, which is a big part of why 2012 started slowly.
0.2.0 arrives in a rush
March 2012
Seventeen revisions shipped in seventeen days, from 0.2.0a on March 11 to 0.2.0q on March 27, followed by an experimental combat build on March 30.
Release candidates
June to July 2012
0.2.0r RC1 and RC2 came out on June 29, and RC2.5 on July 24.
Greenlit for Steam
October 2012
Project Zomboid was among the first games voted through Steam Greenlight, which opened the door to a Steam release the next year.
RC2.9
April to May 2013
Seven RC2.9 builds landed between April 29 and May 2, with a further build 0008 on May 15.
2.9.8 and 2.9.9
June to August 2013
2.9.8 test builds arrived on June 26, then the 2.9.9 series from July 3 to August 23. 2.9.9.16 added an in-game survival guide, illustrated by Spiffo, for new players.
