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Oct 27 · 42.22 pre-release: ladders and crowbar break-insOct 23 · First-person mods are not officially supportedOct 21 · The Indie Stone on Java mods: download responsiblySep 28 · Build 42.21 Stable: zombie duplication fixesAug 26 · Security fixes on every branchAug 17 · Servers now handle up to 254 playersJul 29 · Build 42 goes Stable

Spike Soft Armor recipe

Spike Soft Armor is a tailoring crafting recipe in Project Zomboid Build 42. It makes Spiked Football Shoulderpad - Left or Spiked Football Shoulderpad - Right or Spiked Shin Guard or Spiked Shin Guard or Spiked Shin Guard or Spiked Shin Guard or Spiked Shin Guard or Spiked Shin Guard (or 4 more) x1. It needs Tailoring level 5 and Maintenance level 1.

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Skill, learning and time

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Quick answers

How do you make Spiked Football Shoulderpad - Left or Spiked Football Shoulderpad - Right or Spiked Shin Guard or Spiked Shin Guard or Spiked Shin Guard or Spiked Shin Guard or Spiked Shin Guard or Spiked Shin Guard (or 4 more) in Project Zomboid?

Use the Spike Soft Armor recipe (Tailoring category). You need Football Shoulderpad - Left or Football Shoulderpad - Right or Shin Guard or Shin Guard or Shin Guard or Shin Guard or Shin Guard or Shin Guard (or 4 more), any leathercrudetannedsmall, any heavythread, Nails and these tools: any scissors or any sharpknife, any sewingneedle, any awl, any hammer.

What skill does Spike Soft Armor need?

It needs Tailoring level 5 and Maintenance level 1.

How do I learn the Spike Soft Armor recipe?

You must learn this recipe before it shows in the crafting menu. It is learned automatically at Tailoring 7 and Maintenance 2. Reading Magazine: Outfit Apocalypse, Magazine: Strange Histories - Siberian Bear Hunting teaches it. You can also research it from Shin Guard, Shin Guard, Shin Guard, Shin Guard, Shin Guard, Shin Guard, Shin Guard, Shin Guard.

How much XP does Spike Soft Armor give?

It gives 45 XP in Tailoring, 10 XP in Maintenance per craft.

Figures on this page are read from the Build 42 game files (42.22, November 2026). Chances are relative weights inside each loot table, not exact drop rates. Your game is the final word: if it disagrees with us, tell us and we will fix the page.